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Re: What do you think of Dual Destinies?Topic%20Title
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Thane wrote:
Come to think of it, they really should've depicted the Mood Matrix as a contributing factor to the ubiquitous 'Dark Age of the Law' nonsense as opposed to the solution. It would've been far more interesting and more logical; not only would you keep the entertaining Mood Matrix segments, but you'd also be told that 'look, this is probably just going to make people doubt the courts even more, is it really worth it?'.


Yeah, but that would involve ridiculing it in-universe whereas we already ridicule it out-universe and it would kinda defeat the point of Athena saving the courts with her psychology. Plus it's hardly 'dark'. What surprises me is no villain who undergoes 'counselling' ever just says "No that's not how I'm feeling," and SHUTS THEM DOWN THERE.

I mean a device only Athena understands how it works and can use? EVEN THEN she doesn't know exactly how it works for some things (how it reads her mind). I say the defendant feels X therefore it must be so! Well no one can contest or prove otherwise!

Any villain under the spotlight could just be like "Really? No that's not right" sure Phoenix's Magatama might go off on a lie but unless they want to drag that into the light the case would end right there.
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Pierre wrote:
Thane wrote:
Come to think of it, they really should've depicted the Mood Matrix as a contributing factor to the ubiquitous 'Dark Age of the Law' nonsense as opposed to the solution. It would've been far more interesting and more logical; not only would you keep the entertaining Mood Matrix segments, but you'd also be told that 'look, this is probably just going to make people doubt the courts even more, is it really worth it?'.


Yeah, but that would involve ridiculing it in-universe whereas we already ridicule it out-universe and it would kinda defeat the point of Athena saving the courts with her psychology. Plus it's hardly 'dark'. What surprises me is no villain who undergoes 'counselling' ever just says "No that's not how I'm feeling," and SHUTS THEM DOWN THERE.

I mean a device only Athena understands how it works and can use? EVEN THEN she doesn't know exactly how it works for some things (how it reads her mind). I say the defendant feels X therefore it must be so! Well no one can contest or prove otherwise!

Any villain under the spotlight could just be like "Really? No that's not right" sure Phoenix's Magatama might go off on a lie but unless they want to drag that into the light the case would end right there.


I edited my post shortly after writing that. Damn, you're quick.

Quote:
Come to think of it, they really should've depicted the Mood Matrix as a contributing factor to the ubiquitous 'Dark Age of the Law' nonsense as opposed to the solution. It would've been far more interesting and logical; not only would you keep the entertaining Mood Matrix segments, but you'd also be told that it'd probably make the people question the legitimacy of the courts even more, and you'd have to choose whether or not it catching a criminal is worth further suspicion.

Of course, I'm not advocating more gameplay mechanics, such as choosing to let someone off the hook, but it'd at least make you reflect upon why on Earth anyone would accept feelings as evidence as well as making the overarching theme feel more relevant.


The reason why I suggested it in the first place is mainly to make the Dark Age of the Law feel more relevant. Like I said, as much as I enjoyed the Mood Matrix as a mechanic, it makes no bloody sense whatsoever, and not even an Ace Attorney court should accept it as proof.
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Was there any villain undergoing counseling other that the last one?

...Also, my post got ninja'd
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Sligneris wrote:
Was there any villain undergoing counseling other that the last one?

...Also, my post got ninja'd


Dlc case but it doesn't have to be villains just any situation the person feels uncomfortable with. Case three in particular the folks might a been uncomfortable with the truth.
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I really hope I missed conversation about Edgeworth's objection. I really do, because if no one's commented on it I'd be really confused.

HE SOUNDS LIKE HE'S SEVENTY. If the judge had an objection, his would sound like that!!
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Pierre wrote:
Though they explain some of the "Samurai" in Blackquill even if it's pretty throwaway, his 'sensei' being a big Japanese culture fan hints that she passed it on to him, or perhaps he always was and just passed it onto her. Either way fan theories seem to suggest he's just a great big Weeaboo.

He's the Super Weeaboo of all weeaboos in the land of Japanifornia! :D Hip hip hooray!

Thane wrote:
Come to think of it, they really should've depicted the Mood Matrix as a contributing factor to the ubiquitous 'Dark Age of the Law' nonsense as opposed to the solution. It would've been far more interesting and logical; not only would you keep the entertaining Mood Matrix segments, but you'd also be told that it'd probably make the people question the legitimacy of the courts even more, and you'd have to choose whether or not it catching a criminal is worth further suspicion.

Of course, I'm not advocating more gameplay mechanics, such as choosing to let someone off the hook, but it'd at least make you reflect upon why on Earth anyone would accept feelings as evidence as well as making the overarching theme feel more relevant.

If anything, they should have mentioned if anyone else ever used counseling techniques in court like she did. Widget may be unique to her, but the entire point of the sessions came down to how to get people to talk. (On that thought, Edgeworth could totally be a licensed psychologist if he wanted to. Oh wait, he's Edgeworth.) A more experienced psychologist may be able to detect minute emotional variations without using devices or a super-hearing power. Unfortunately, this is Ace Attorney, not LA Noire.

This experienced legal psychologist could do so much more than Athena ever accomplished and without the gimmicks that it's scary.

Technically, the Mood Matrix mechanism didn't require something like Widget to exist. Athena could have planned out a strategy of attack in her head, like with Revisualization, but instead of reviewing over a case, it's for analyzing the status quo. At the very core, the Mood Matrix is just a variation on the cross-examination mechanic, but with more options. And since there apparently are no penalties, it only goes to show that it should have stayed in someone's mind. The flashy lights on-screen can still be there for... the sake of Athena's wild imagination.
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Re: What do you think of Dual Destinies?Topic%20Title
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Rubia Silve Ryu wrote:
The flashy lights on-screen can still be there for... the sake of Athena's wild imagination.


"Wow, would you look at that, boss?!"

"What the f*ck are you talking about?"
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I always loved things darker and edgier, and since Dual Destinies is the darkest entry in the series as of now (excluding PL vs PW), I say the game was awesome. It's officially my second favorite, PLvsPW being the top one (merely based on spoilers I've seen).I mean look at that first case! The game's just beginning and it's already throwing block-heavy feels to the player.

I'm a bit disappointed gameplay-wise though. You can't investigate unnecessary portions of the room anymore. The HP in Psyche Lock system is gone. And I was expecting that significant dialogues be voiced like in PLvsPW. They weren't. And you can't present profiles anymore. These things are no big deal however. The media gallery makes up for it. <3 Imagination says Capcom will return the dropped features soon. It's their first shot in putting Ace Attorney in the 3D era after all.
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No matter what, a new game brings in new fans and new members. I want to see these forums grow. ^_^

Thane wrote:
Rubia Silve Ryu wrote:
The flashy lights on-screen can still be there for... the sake of Athena's wild imagination.


"Wow, would you look at that, boss?!"

"What the f*ck are you talking about?"

She be trippin' on emotions, man. They some hard stuff.
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Re: What do you think of Dual Destinies?Topic%20Title
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Note in advance: I just finished the game, so I probably missed quite a bit of discussion already, and might repeat opinions that have already been expressed in some way or another. However, I still wanted to provide a quick review of what I thought were the best and worst parts of the game. Already, I can see people have noted how completely ridiculous some of the jumps of logic were and the way the plot unfolded. I agree. However, I feel that the AA franchise as a whole needed to make that jump in order to stay fresh and interesting. Don't forget that being one of the first AA releases for 3DS (depending on your location) means it will get more people involved, so they had to make it accessible to newcomers. This also accounts for the perceived drop in difficulty (which I will get to in a moment). So, proceeding from this context, I'll give a rundown of what I liked/disliked.

Spoiler: I don't think there are real spoilers here, but just in case...
Characters: were absolutely awesome. Some of them were a bit forgettable but overall I would love to see many of them come back. I didn't think I would like Athena, but I do. Too bad that Trucy didn't play a bigger part in the game, because honestly she felt even less helpful than ever before and Phoenix just kind of relegated her to cleaning all the time... or she relegated herself to cleaning... not really a big deal in the grand scheme of things because I was never a huge fan of her but I would have liked to see more character development for her considering we see character development for just about everyone else who returned who had been a major player in AJ.

Plot: Never before have I been so emotionally invested in an AA plot. Like, damn. It really ripped my heart to shreds multiple times. Honestly, in all the previous games, even AJ, most of it came down to Phoenix and his friends just screwing around all the time and how it had negative consequences, with the judge and prosecution just shaking their head going, "Oh you..." (obviously with a few exceptions, like the forged evidence bit from AJ). But this time it was so much darker and so much more in the direction I was hoping it would go. All the cases tied in to the main storyline really well and I was seriously hooked the whole time I was playing.

Gameplay: This was the part I would give the most mixed reviews about. The Mood Matrix was an interesting addition, but I found it highly irrelevant in a court of law. Later I saw how important it was to those specific cases that Athena was involved with, but as we transition out of the dark age of the law I feel that this will be less and less important. I felt like I was just bluffing my way out of everything by using the Mood Matrix. I felt secondhand embarrassment for the things they were telling the judge like, "Listen to his heart!" ...yeah, unless you're the kid from Captain Planet that's not gonna fly most of the time. Since this game was so story-driven, I think a lot of the gameplay mechanics were sacrificed for the sake of the plot. Hell, I thought we were going to see some big-time scientific investigations when searching fingerprint data and the like, and instead it did it for you in the background... instead of exploring during investigations, it was really more of a checklist, as evidenced by the use of literal checkmarks as you go through a room. This made it easier to even figure out deductions with evidence and stuff, but I honestly can't tell at this point whether I'm just a veteran of the AA court because I developed my evidence skills alongside Phoenix or whether this game was that much easier than everything in the past. I'd be interested to hear what a newcomer would have to say about everything, because they might have a completely different opinion than me. I have so much more to say but I'll probably stick around the forums for a while to find specific threads to post in. ( :phoenix: It's good to be back in the midst of an active fandom again)

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This is my first post on here in a while. After DD came out, I religiously avoided anywhere that might give me spoilers. I avoided YT videos about the game, I avoided gaming news articles that discussed the game, I even avoided this entire site, because I didn't want to know ANYTHING until I got a 3DS, bought the game, and finished it (not including the DLC case). I finished the game last night, so here are my thoughts, based on nothing but my own experiences with the game.

I loved this game to death.

I know that there are a lot of complaints about the game. "It's too easy." "Athena's a bad character." "The whole game was just her story." Wrong, all of them. There WERE some easy points in the game, that's for sure. And the penalties were VERY forgiving. But the multiple-angle element made the investigations very tricky, and more than once, I got stuck because there was one last spot that I had completely overlooked. And when I knew something ahead of time, it made me feel smart, because it was usually something that the game hadn't even brought up as an angle yet, and the game would surprise me, because sometimes the time gap would be so large, I would just assume I had gotten it wrong. The Mood Matrix mechanic worked WAY more often than it didn't, and I LOVED how when you went into someone's head in the last part of a case, it didn't explain anything, because it didn't HAVE to. You just went in and worked with.

Now, onto Athena. She was a GREAT character. She fit in as an AA-style character, with quirks and odd points of focus. I saw her as an actual sidekick, not an add-on like Kay Faraday became. She had purpose, and a real reason to be there (surprisingly, that applied to pretty much every character that appeared in the game). And if the game WAS just her story, then honestly, so what? Is that actually a bad thing? AAI 1 was just Kay's story. AAI 2 was pretty much Edgeworth's story. AJ was the Gramarye story. And the best AA game of all, T&T, was just Mia's story. Did having a central character make it worse? Of course it didn't. And Athena is no different.

Now that I've commented on some of the complaints I saw on the way to this thread, lemme comment on some of the things I personally liked about the game. The music was, as always, wonderful, and I really enjoyed the fact that they made a point of using the greater sound capabilities of the 3DS. The cast of characters was fun to talk to and interact with. The cutscenes gave you a sense of grounding, and helped to tell stories in ways that wouldn't necessarily work well with in-game rendering. And the case design was especially inventive, with at least 2 of the best twists I had ever seen in the franchise, which made me think "Oh my God, this is actually going to happen, I am actually about to say this." These are the kind of reactions I want to have when I play an Ace Attorney game. I also wanna throw in a little appreciation to Blackquill's interactions with the Judge. Fantastic.

So, is it the best AA game? No. Are there things it could do better? Of course there are, it's a video game. But it doesn't have to be perfect, it doesn't have to be better than every other entry in the franchise. This game was incredibly fun, incredibly well-written, and makes me eager for the possibility that AA6 could happen.. And really, there's not much more you can ask for than that.
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PokerJoker811 wrote:
I know that there are a lot of complaints about the game. "It's too easy." "Athena's a bad character." "The whole game was just her story."

That's not really a bad thing, at least we got to know what the other characters' past and story.

People should look bad at how bad AJ's plot was made. It was all about Phoenix and VERY-EXTREMELY little Apollo.
Now, the plot was at least more organized than AJ's plot.
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BonnyMono wrote:
PokerJoker811 wrote:
I know that there are a lot of complaints about the game. "It's too easy." "Athena's a bad character." "The whole game was just her story."

That's not really a bad thing, at least we got to know what the other characters' past and story.

People should look bad at how bad AJ's plot was made. It was all about Phoenix and VERY-EXTREMELY little Apollo.
Now, the plot was at least more organized than AJ's plot.


It IS bad, since she just appeared out of nowhere when Apollo desperately needed characterization for the very reason you said. The fact that Phoenix was the de facto main character in the fourth installment is widely considered a bad thing.

I'm genuinely glad so many people like Athena and think the game benefited from her, but I'm just as shocked when people think she was written well. Her implementation was incredibly clumsily handled and it came at the expense of other characters.

Also, I wouldn't call the Dual Destinies plot more 'organized' than the one in Apollo Justice. Dual Destinies' timeline was all over the place, and the overarching theme never felt relevant. Apollo Justice, on the other hand, was all about finding out the truth about Phoenix's past.
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Thane wrote:
BonnyMono wrote:
PokerJoker811 wrote:
I know that there are a lot of complaints about the game. "It's too easy." "Athena's a bad character." "The whole game was just her story."

That's not really a bad thing, at least we got to know what the other characters' past and story.

People should look bad at how bad AJ's plot was made. It was all about Phoenix and VERY-EXTREMELY little Apollo.
Now, the plot was at least more organized than AJ's plot.


It IS bad, since she just appeared out of nowhere when Apollo desperately needed characterization for the very reason you said. The fact that Phoenix was the de facto main character in the fourth installment is widely considered a bad thing.

I'm genuinely glad so many people like Athena and think the game benefited from her, but I'm just as shocked when people think she was written well. Her implementation was incredibly clumsily handled and it came at the expense of other characters.

Also, I wouldn't call the Dual Destinies plot more 'organized' than the one in Apollo Justice. Dual Destinies' timeline was all over the place, and the overarching theme never felt relevant. Apollo Justice, on the other hand, was all about finding out the truth about Phoenix's past.

Thank you. Athena's plot wasn't bad but it wasn't handled well. Dual Destinies has a bit too many things going on at once and Athena's story was one of those.
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I'm not sure if this fits here, but I noticed something very subtle in Dual Destinies with Pearl, that I thought was a nice little homage to the past games.

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Notice how one of her poses is almost the same as Iris' (Her older sister's) I think this little character development and similarity was a clever add in, and I wonder what others think of this?
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That's nice but I think it was just supposed to be similar to Pearl's old animation.
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SuperAj3 wrote:
I'm not sure if this fits here, but I noticed something very subtle in Dual Destinies with Pearl, that I thought was a nice little homage to the past games.

Image
Notice how one of her poses is almost the same as Iris' (Her older sister's) I think this little character development and similarity was a clever add in, and I wonder what others think of this?

Well, it's similar to Franziska and Manfred's animations, considering they're relatives. (Same thing here.)
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BonnyMono wrote:
SuperAj3 wrote:
I'm not sure if this fits here, but I noticed something very subtle in Dual Destinies with Pearl, that I thought was a nice little homage to the past games.

Image
Notice how one of her poses is almost the same as Iris' (Her older sister's) I think this little character development and similarity was a clever add in, and I wonder what others think of this?

Well, it's similar to Franziska and Manfred's animations, considering they're relatives. (Same thing here.)


True they are connected but Pearl always had a 'stare at the camera' pose didn't she? Perhaps this connection exists originally but I don't think older Pearl doing it is a connection to Iris, just to her previous sprites.
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I'd say it's just an update of her old sprite.

Now that Maya-esque bow, on the other hand...
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I think it was Iris designed to resemble Pearl, if anything :D

But yeah, they are similar, and it's nice to see the resemblance ^^
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Thane wrote:
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I'd say it's just an update of her old sprite.

Now that Maya-esque bow, on the other hand...

I do wonder why they changed its direction. Is it supposed to suggest that back then, Pearl always had to have someone tie it for her, but by now, she can easily tie it on herself? It's like a little detail added to better envision the character's growth, so to speak. Then again, Maya always had it facing toward the back. I may be nitpicking over a trivial thing that shouldn't be worth my time, but I'm curious.
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Rubia Silve Ryu wrote:
Thane wrote:
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I'd say it's just an update of her old sprite.

Now that Maya-esque bow, on the other hand...

I do wonder why they changed its direction. Is it supposed to suggest that back then, Pearl always had to have someone tie it for her, but by now, she can easily tie it on herself? It's like a little detail added to better envision the character's growth, so to speak. Then again, Maya always had it facing toward the back. I may be nitpicking over a trivial thing that shouldn't be worth my time, but I'm curious.


She's a teenage girl, she can change her fashions.
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So? GS4 was meant to be a separate arc, another story. The disbarred lawyer was originally an original character, but Shu Takumi realized Phoenix Wright was the icon of the series, so he decided to re-introduce Nick to this new saga as the disbarred lawyer.
Weren't it Capcom execs that demanded Shu to write Phoenix into GS4?

Rubia Silve Ryu wrote:
Thane wrote:
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I'd say it's just an update of her old sprite.

Now that Maya-esque bow, on the other hand...

I do wonder why they changed its direction. Is it supposed to suggest that back then, Pearl always had to have someone tie it for her, but by now, she can easily tie it on herself? It's like a little detail added to better envision the character's growth, so to speak. Then again, Maya always had it facing toward the back. I may be nitpicking over a trivial thing that shouldn't be worth my time, but I'm curious.
I think he meant "bow" as the verb, not an item.
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It seems to be common opinion, yes, but I can't really picture Takumi saying "I wouldn't have included Naruhodou, but I did, because I was told to"

That, and he did include Ema... And Hotti and Meekins.

...Takumi in GS4's story ruined already established protagonist, created its replacement and what did he do to old cast? Replaced it with another, to me less interesting and kept just a few (some of most disturbing) of them...

Whenever I keep that in mind, I'm actually glad AAI team took over.
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Sligneris wrote:
It seems to be common opinion, yes, but I can't really picture Takumi saying "I wouldn't have included Naruhodou, but I did, because I was told to"

That, and he did include Ema... And Hotti and Meekins.

...Takumi in GS4's story ruined already established protagonist, created its replacement and what did he do to old cast? Replaced it with another, to me less interesting and kept just a few (some of most disturbing) of them...

Whenever I keep that in mind, I'm actually glad AAI team took over.


Hey now lets not get too aggressive here. AJ was a divisive game as it was, throwing out stuff like that will open a lot of old wounds. I for one liked Apollo and thought Phoenix's arc was interesting, not ruined. People about AA5 being dark, what happened to Phoenix in AA4 was the dark story I was looking for where the characters properly suffer.
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Re: What do you think of Dual Destinies?Topic%20Title
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Well, the story was not all that, however the characters... I dislike the whole Kitaki family, Alita had barely any personality at all, Machi had terrible design, you could have tell the same about Daryan, Valant was practically all over the place and yet was still somehow completely insignificant and Brushel was just disgusting.

The rest of the cast was not all that bad, other than the fact that Klavier was a terrible opponent, Kristoph motives made little sense and Phoenix is barely Phoenix.

The best thing about AJ, was Ema, actually ^^
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Sligneris wrote:
Well, the story was not all that, however the characters... I dislike the whole Kitaki family, Alita had barely any personality at all, Machi had terrible design, you could have tell the same about Daryan, Valant was practically all over the place and yet was still somehow completely insignificant and Brushel was just disgusting.

The rest of the cast was not all that bad, other than the fact that Klavier was a terrible opponent, Kristoph motives made little sense and Phoenix is barely Phoenix.

The best thing about AJ, was Ema, actually ^^


Regarding Phoenix, characters grow over time, it'd been a whole 7 years and he'd been through some rough stuff I wouldn't be surprised if he'd changed substantially. Plus he'd had to grow up an act a father as well.

Klavier some people hate but I don't mind, I'm of a mindset that not every prosecutor has to be out for your guts at first. I didn't mind a prosecutor who wanted the truth without a whole game of development for said prosecutor. He also played off well against both Apollo and Kristoph's overly-serious attitude.

As for the Kitaki's eh I'd say it's probably personal preference I enjoyed both of the parent Kitakis but not Wocky but that's just me not liking "OG". I wouldn't say Alita stands out as an especially bad character amongst villains. Also what's your problems with Machi and Daryan and the others? Saying they have design issues without specifying them just makes me think you personally don't like their look rather than anything else. Valant was a cool design and was important enough at his own moment, it's not like any random character in any given case is going to come back all the time. Also...Brushel was meant to be disgusting, should that really count against the game as a whole?

AJ had it's problems, logic problems in 2-3 and the mess that is the Mason System are inexplicable but I don't think your gripes with the game are really generalisable at this point
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Re: What do you think of Dual Destinies?Topic%20Title
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I was talking about characters here, not about the story points, right? ...Logic problems? That would actually be everything in the game, but I don't think I really want to get into that.

I... sort of thought through some of Phoenix's activities in AJ... And I just do not think that the person he was in original trilogy would have done that, even after being disbarred.

Alita isn't a bad character. Just an extremely uninteresting one and possibly one of the most forgettable in the series. Hm, Daryan and Machi... I don't know. Daryan does not really have a bad design, I suppose it works. It just feels sort of odd to me. Machi? Machi just wears weird girly clothes. Not a big fan of his glasses either. Once again, just like in Dahlia's case, they should have went with some of the concept designs.
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But yeah, it's probably just a personal preference.

Brushel... Right... However, why exactly did they have to get three disgusting characters in one game? What's more, I don't think we need this "weird" (Brushel, Meekins, Armstrong, deformed-while-glancing-at-Trilo-Ben, etc. ... Hickfild's fine to me, actually.) type of characters at all. Graphical experience heavily influences my opinion about the game and it's parts.
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Sligneris wrote:
It seems to be common opinion, yes, but I can't really picture Takumi saying "I wouldn't have included Naruhodou, but I did, because I was told to"

It's not so much that he didn't want include him as it's that he wanted to restart the series on a new note with a new cast. The old characters could have been around as cameos. His work would have gotten past through every check upon submission until some people decided otherwise. (I don't remember where I last saw that interview with him about Phoenix's role in GS4. Could someone clarify this for me?)
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Re: What do you think of Dual Destinies?Topic%20Title
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Dual Destinies ranks pretty highly for me. It left me with the perfect mix of warmth, heartbreak, and happiness. I loved most of the characters, and the plot was awesome.

Here are some of my thoughts. I'm only just getting back into Ace Attorney fandom (this is my first post here!) so I don't know which of these are popular or unpopular. :)

1. The special episode, the aquarium case, has got to be one of my favorite cases. The characters were so fun - I especially loved Herman Crab and all the added exposure Pearl got. It summed up all the charming whimsy of Ace Attorney for me and I was struck by the
Spoiler:
unusual ending, where you figure out that the death was accidental in the last few moments.


Side note, did anyone else think they could have done more with aging Pearl's sprite? I didn't sense that she was seventeen, for the most part. I think it might have been the mannerisms. There was so much opportunity there!!

2. I was skeptical of Athena at first, but by the end I was a believer. I grew to absolutely love her character and her story; it's been a while since I've rooted for a character like that. That said, I'm excited to see how they develop her character in future games - I'd love to see some added dimension as she grows up beyond the "excitable, clumsy, yet reliable girl" persona.

3. Mood Matrix >> Apollo's bracelet (and I was sooooo skeptical of the Mood Matrix at first too)

4. The Wright Anything Agency dynamic is incredible, and exactly the right direction to take the series in (as long as they take the time to develop the characters they now have in future games)

5. The second case was the only disappointing one for me, largely because the characters were so one dimensional IMO. Does anyone else feel this way? Conversely, the third case gave us some really unique and complex characters, and I enjoyed it for that reason.

6. Blackquill was tough to like
Spoiler:
for most of the game. The role he plays in the last case redeems him slightly, since you start seeing him as Athena's protector. I get that he's not supposed to be exactly likable, but something about his character felt so forced (to me at least).


7. Juniper Woods was a mess of a character. She might as well have been two different characters. There was such little effort made to explain Juniper's story, and why she's so different in and out of the legal academy. The frustrating thing is that she had so much potential. I think she's one of the characters that have been set up to recur, so maybe we'll get a better understanding of her in the future.

8. If I hear "dark age of the law," "analytical psychology," or "turn the case around" one more time, I'm gonna blow. Those phrases became so cheesy because of overuse!!!

9. ALL THE TYPOS IN CASES 1-3…. shame, shame, shame :(

Anyway - overall I adored the game, and I'm really hoping for another installment in the future. I know those were a lot of thoughts - I'm just excited to have found a community to talk about my feelings about this series with, hahaha :)
Re: What do you think of Dual Destinies?Topic%20Title
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Quote:
7. Juniper Woods was a mess of a character. She might as well have been two different characters. There was such little effort made to explain Juniper's story, and why she's so different in and out of the legal academy. The frustrating thing is that she had so much potential. I think she's one of the characters that have been set up to recur, so maybe we'll get a better understanding of her in the future


I'm glad you brought this up-- I haven't really seen much discussion about Juniper (I'm sure it exists somewhere around here, though) and I definitely agree with you on this. It was jarring seeing her so determined and serious in the school yet child-like and terrified outside. The game tries to explain that she's really just fragile all the time and her seriousness/maturity is just an act, but I didn't buy it. It was just poor handling.

As for whether we'll see her again, I wouldn't count on it. After ripping away the loose ends from AJ without properly tying them up, there's not one character outside the super-main group (Phoenix, Apollo, and Athena) that I can say for sure will appear again. I would have bet money on Trucy being important in DD, but look where that ended up.
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Re: What do you think of Dual Destinies?Topic%20Title
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Yes, Juniper. As a character she was somewhat hazy. As for Pearl, well, she's always looked and acted young, but I can't help but feel that she's like an odd mixture of her old (or well, young) self and Maya. I mean, wanting to pull levers and riding a cart? Come on. It was much better in DLC though. Her looks, yeah, they could've done more about it. At least change her hairstyle. I just can't imagine a 17-year-old choosing that haristyle, especially since she's had it at least since she was eight, and she said herself in JFA that she wanted long hair. Go on, then.
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Re: What do you think of Dual Destinies?Topic%20Title
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GoingforMiles wrote:
Yes, Juniper. As a character she was somewhat hazy. As for Pearl, well, she's always looked and acted young, but I can't help but feel that she's like an odd mixture of her old (or well, young) self and Maya. I mean, wanting to pull levers and riding a cart? Come on. It was much better in DLC though. Her looks, yeah, they could've done more about it. At least change her hairstyle. I just can't imagine a 17-year-old choosing that haristyle, especially since she's had it at least since she was eight,


How about a 22-year-old? :-P

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and she said herself in JFA that she wanted long hair. Go on, then.


Yeah, I'm not sure why they forgot that little detail. Maybe along the way she changed her mind?
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Adrian in black wrote:
GoingforMiles wrote:
Yes, Juniper. As a character she was somewhat hazy. As for Pearl, well, she's always looked and acted young, but I can't help but feel that she's like an odd mixture of her old (or well, young) self and Maya. I mean, wanting to pull levers and riding a cart? Come on. It was much better in DLC though. Her looks, yeah, they could've done more about it. At least change her hairstyle. I just can't imagine a 17-year-old choosing that haristyle, especially since she's had it at least since she was eight,


How about a 22-year-old? :-P

Haha well, it's still better than Pearl-channeling-Mia... :payne:

Quote:
and she said herself in JFA that she wanted long hair. Go on, then.


Yeah, I'm not sure why they forgot that little detail. Maybe along the way she changed her mind?


Sure, I'm just thinking that even if she'd change her mind about having long hair, she wouldn't think "Ah, screw that. I think I'll keep this for years and years and years." :pearl: Actually, after her strict upbringing and all the crap she's been through, it would have been quite fun if she'd turned out a rebel in some way. xD
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GoingforMiles wrote:
Actually, after her strict upbringing and all the crap she's been through, it would have been quite fun if she'd turned out a rebel in some way. xD


Pearl going goth or something would have been brilliant :pearlshock:
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Louise wrote:
GoingforMiles wrote:
Actually, after her strict upbringing and all the crap she's been through, it would have been quite fun if she'd turned out a rebel in some way. xD


Pearl going goth or something would have been brilliant :pearlshock:


Well she's already falling in with the rap and amazingly rocking sea park keeper crowd. Can't describe just how out-of-place she was hanging around with those guys. XD
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Re: What do you think of Dual Destinies?Topic%20Title
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GoingforMiles wrote:
Sure, I'm just thinking that even if she'd change her mind about having long hair, she wouldn't think "Ah, screw that. I think I'll keep this for years and years and years." :pearl: Actually, after her strict upbringing and all the crap she's been through, it would have been quite fun if she'd turned out a rebel in some way. xD


Yes, yes, yes. This. That would have been absolutely great.

...like Iris. I didn't like Iris. She was too meek. I always wished that one could sense Bikini's upbringing in her personality. Imagine a quirky Iris with a corny sense of humor and going "Wohoho" at her own jokes. I would have loved that.
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Re: What do you think of Dual Destinies?Topic%20Title
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Pierre wrote:
Louise wrote:
GoingforMiles wrote:
Actually, after her strict upbringing and all the crap she's been through, it would have been quite fun if she'd turned out a rebel in some way. xD


Pearl going goth or something would have been brilliant :pearlshock:


Well she's already falling in with the rap and amazingly rocking sea park keeper crowd. Can't describe just how out-of-place she was hanging around with those guys. XD


If she doesn't have a chest tattoo and a septum piercing in AA6, I'll be extremely disappointed.
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Pierre wrote:
Louise wrote:
GoingforMiles wrote:
Actually, after her strict upbringing and all the crap she's been through, it would have been quite fun if she'd turned out a rebel in some way. xD


Pearl going goth or something would have been brilliant :pearlshock:


Well she's already falling in with the rap and amazingly rocking sea park keeper crowd. Can't describe just how out-of-place she was hanging around with those guys. XD


It is a little scary how plausible the fandom pairing Pearl/Wocky (Pocky? :moe-laugh: ) seems now.
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Re: What do you think of Dual Destinies?Topic%20Title
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Louise wrote:
If she doesn't have a chest tattoo and a septum piercing in AA6, I'll be extremely disappointed.


Im pretty sure she would get a chest tattoo of Maya xD. I say she should have sleeve tattoos :wocky:
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